Demon's Souls director talks difficulty, sequel possibility
Perhaps you've heard, but Demon's Souls is a hard game. Like really hard. Like bone-crushingly, soul-scathingly hard. Speaking to Game Informer, Demon's Souls director Hidetaka Miyazaki explains why. According to Miyazaki, the difficulty was designed around giving players "a sense of accomplishment," specifically in regard to the soul collecting mechanic. For those who haven't played the game, souls act as currency and you lose all of them upon death. They can be regained, but only if you make it back to your bloodstain without dying twice more. Trust us, it's not as easy as it sounds.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.
Square Enix summons Earnings Report; Final Fantasy XIII Sales Projections evade attacks

The statement also talks about the acquisition and assimilation of Eidos in direct proportion to Square Enix's games group division -- which includes video games across all platforms and online games for personal computers. Through the aid of titles like Batman: Arkham Asylum, Kingdom Hearts 358/2 Days and the aforementioned Dragon Quest IX, the games division rose its net sales and operating income by 117 percent and 63 percent to 4.8 billion yen ($53 million) and 1.0 billion yen ($11 million), respectively.
As for the company's upcoming darling, Final Fantasy XIII, Square Enix prez Yoichi Wada spoke about concern regarding the title's projected domestic sales. Basically, he's not concerned at all! "PS3 sales continue to increase. We're bundling PS3 and FFXIII, and can expect even further sales increases. Orders for FFXIII are definitely not bad," he said. While he didn't reiterate anything as bold as six million, Wada did claim that the game is expected to sell in the millions.
Source - Square Enix earnings (PDF) [Via andriasang]
Source - Wada comments on FFXIII sales
JBO: Joystiq Box Office, November 2 - November 6

We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week.
Recommendation of the Week:
The Shield: The Complete Series (DVD [What, no Blu-ray?] $159.95, lower at many retailers)
Vic Mackey isn't the first hardass cop to come down the line and smack miscreants into place, but he's definitely one of the most effective and most memorable. If you haven't had the pleasure of watching Michael Chiklis in The Shield, then this has your name all over it. If you have ... well, your name is still on it. It's the complete series, filled with extras, and packaged to look like a nifty coffee table book, embossed with a copy of the misaligned badge logo from the opening of the show. Forget everything else, this is hands down one of the best cop shows ever created, and it captures the underbelly of Los Angeles perfectly. Some people would argue that Los Angeles is all underbelly. Hopefully that means there's plenty of Mackey to go around.
As usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.
Recommendation of the Week:
The Shield: The Complete Series (DVD [What, no Blu-ray?] $159.95, lower at many retailers)Vic Mackey isn't the first hardass cop to come down the line and smack miscreants into place, but he's definitely one of the most effective and most memorable. If you haven't had the pleasure of watching Michael Chiklis in The Shield, then this has your name all over it. If you have ... well, your name is still on it. It's the complete series, filled with extras, and packaged to look like a nifty coffee table book, embossed with a copy of the misaligned badge logo from the opening of the show. Forget everything else, this is hands down one of the best cop shows ever created, and it captures the underbelly of Los Angeles perfectly. Some people would argue that Los Angeles is all underbelly. Hopefully that means there's plenty of Mackey to go around.
EA Sports MMA signs Strikeforce league, additional fighters

EA has announced a deal to feature the Strikeforce MMA league in its upcoming EA Sports MMA. The publisher also finalized contracts with two pro mixed martial artists currently fighting in Strikeforce, Jake shields (pictured, left) and Brett Rogers, to appear on the game's roster. Don't expect the signings to throw any fuel on the UFC vs. EA fire, however, as neither fighter has ever been on the payroll of UFC prez Dana White.
Frank Shamrock and Mauro Ranallo, Strikeforce's commentary team, will also be recording voiceover for the game. It has yet to be revealed which, if any other leagues will be featured in the game, and if their own commentary teams will be included. Currently, we know that MMA referee "Big John" McCarthy and Strikeforce ring announcer Jimmy Lennon, Jr. will also lend their voices and likenesses to the title.
While locking up more pro talent and the Strikeforce license lends credibility to EA Sports MMA, we've still yet to see any hint of an actual video game apart from a lone screenshot released late last month. Hey, EA: You do know that, at this pace and given the nature of MMA, these guys could be retired by the time the game actually ships ... right?
Tony Hawk: Ride videos are in-game and out-of-game
We debated which of the two video assets Activision recently sent us for Tony Hawk: Ride should go a the top of the post, and which should be relegated to the unfavorable, post-jump real estate. The in-game trailer is pretty slick, and features that super catchy We Are Scientists jam. (You know the one, you hip guy, you.) However, the gameplay demonstration actually shows the peripheral being used to go on a "sick run," apparently part of a long-standing feud between Activision and Robomodo.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
Hands-on: Netflix on PS3
We've embedded a video overview of the service above. We'll admit that there are a few qualms with the presentation so far. First, the activation process is slow and requires the use of a computer -- there is no way to activate Netflix directly from the PS3. (You won't be able to use the PS3 internet browser for activation purposes either.) Second, the loading of cover art is suspiciously slow. Finally, there is no way to directly manage your Queue from the interface. While you'll be able to browse various categories, there is no Search capability. One benefit the PS3 has over the 360 in this regard is the built-in browser. You will be able to use the PS3's internet browser to manage your Queue. It's a baffling additional step, but it certainly is an added convenience. (ProTip: Use SELECT to add a bookmark to your PS3 internet browser.)
While the previous video we posted suggested otherwise, we can confirm that HD video works on PS3, and it works well. In fact, it's a bit faster than watching SD content, simply because you won't have to wait for the PS3 to switch between resolution modes. When browsing your queue, look for a tiny HD icon at the bottom of the screen to see if it will play in high-def. (The selection can be quite limited.) When judging the overall experience, however, we'd say starting movies required a longer buffer than when using the service on the 360 or PC. Netflix is a terrific value-add for the PlayStation 3, but minor interface issues make it clear that there's a lot of room for improvement -- perhaps when Netflix becomes a standard built-in feature of the OS next year?
Homemade Fallout 3 Shishkebab, make 'em now before the apocalypse
Flickr user co.pirate has posted images of one of the best-looking replicas of Fallout 3's Shishkebab (which he notes is "in progress") we've ever seen. It's so detailed, in fact, that we're a little scared that it could be functional before we'll require it as a slayer of Capital Wasteland baddies after the nuclear apocalypse. We already live in constant fear that science will create Bubble Bobble dinos that'll encapsulate us in spherical prisons floating up to the sky ... the existence of a real Shishkebab is just too much.
For those not up on their Fallout weaponry, the Shishkebab is a flaming sword found in the game's irradiated universe. The burning blade does significant damage in the right hands -- just like one would in the real world.
For those not up on their Fallout weaponry, the Shishkebab is a flaming sword found in the game's irradiated universe. The burning blade does significant damage in the right hands -- just like one would in the real world.
Actions of BioShock protagonist debated by characters in sequel
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by Bioshock 2's creative director, Jordan Thomas: Ambiguity, my dear Watson.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Bayonetta launch continues Platinum's winning streak

This is Platinum Games's second launch in Japan, and it's the second to debut at the top of the charts. Infinite Space on DS took the winning position back in June, with a comparatively modest 38,394 copies. MadWorld, Platinum's other game, has yet to be released in Japan.
The number two and three spots on Media Create's chart are also occupied by new games: Four Warriors of Light: Final Fantasy Gaiden, the new Final Fantasy for DS made by Matrix Software, and Tekken 6.
First footage of Netflix on PS3

Unfortunately, the early report of the service doesn't sound quite perfect. Otis says in the YouTube description that all video renders at 480p and doesn't scale properly. We'll be testing these claims ourselves when we get the chance to check out the service. Let us know with a comment if there's any other feature of the PS3's new Netflix capability that you'd like us to investigate!
[Thanks, Otis!]
Impressions: Darksiders takes a stab at Portal, Panzer Dragoon

Former X-Men, Battle Chasers and Ultimates artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, Darksiders. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D Zeldas, God of War and, in some ways, Devil May Cry are still obvious in the latest build.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
Gallery: Darksiders (11-06-09)
Namco Bandai posts $66.7 million loss for first half of year
Namco Bandai has reported a net loss of ¥6.04 billion ($66.7 million) for the first half of its fiscal year, which began in April. During the same period last year, the company posted a net income of ¥1.28 billion ($14.14 million). Despite this year's first-half hiccup, the publisher still expects to earn ¥8.5 billion ($93.6 million) in net income by the end of its fiscal year (ending March 31, 2010). After all, there are those 2.5 million copies of Tekken 6 waiting to be sold.
Namco Bandai's software sales for the period were led by the Ben 10 franchise, as Alien Force and Protector of the Earth combined to sell approximately 810,000 units (not exactly Guitar Hero numbers, eh?). Even with Tekken 6 in its second-half roster, Namco must be pulling for a miracle. But then, the holidays are a magical time.
Source – Financial Highlights [PDF]
Source – Consolidated Financial Report [PDF]
Namco Bandai's software sales for the period were led by the Ben 10 franchise, as Alien Force and Protector of the Earth combined to sell approximately 810,000 units (not exactly Guitar Hero numbers, eh?). Even with Tekken 6 in its second-half roster, Namco must be pulling for a miracle. But then, the holidays are a magical time.
Source – Financial Highlights [PDF]
Source – Consolidated Financial Report [PDF]
Super Street Fighter IV trailer unlocks bonus stages
It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed!
[Thanks, Vince]
Hands-on: Battlefield: Bad Company 2 multiplayer beta
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
Rock Band Weekly: The White Stripes, The Damned, Kasabian
.
Forget that Jack White finds it "depressing" that kids are learning about music through rhythm games -- there's gold in them thar virtual hills! Next week's Rock Band DLC adds a pack of songs from The White Stripes, with tracks off of three different albums.
We've also added this little guy to Rock Band Weekly:
. He indicates tracks that are considered "family-friendly" enough for Lego Rock Band. Such marked songs will be available in LRB's music store, as well as appearing in the regular Rock Band music store. [Thanks to our friend Dustin Burg for the Lego head!]Check out the update after the break, along with what Rock Band Unplugged players can expect for DLC next week.
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